
WaiKin Beldar
Tormentum Insomniae Raiden.
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Posted - 2011.08.24 17:47:00 -
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Edited by: WaiKin Beldar on 24/08/2011 17:55:12
I see no point on complaining about this nerf. On the contrary, I see CCP trying to modulate or counterbalance the awesome power SCs have brought to big Alliances. Which, at the end, is good, because it shows an effort on supervising and controlling an already extremely complicated situation regarding power in eve. Let¦s say you try something for maintaining a certain degree of control avoiding the "Win-button" for anyone at all costs.
The "Nerfbat" problem has existed since the beginning of this game due mainly for trying to re-balance a highly-dynamic environment. If anyone looks beyond the tree will see a forest with a far more complex reality in EVE in 2011 than in 2004. Economy has evolved for making large amounts of pilots earn Billions of ISKs in extreme short amounts of time, if we compare what we¦re living now with what was experienced 4 years ago; Skill Points are no longer a problem for piloting demanding vessels like Titans or SCs when there are swarms of pilots beyond the 100M SPs; Experience: when you have flown thousands of times the same boat is human to aim for higher expectations flying shiny ships (faction, SCs and Titans). How do you really expect those factors will affect the game? And up to what extent? Certainly a complicated task if you notice something is getting out of control unexpectedly
Nobody needs to be a rocket-scientist to see the final outcome when you put time, resources, experience and people in quantities enough for making things like Titans and Scs available for a large part of EVE, in comparison with the quantities managed 3 or 4 years ago. EVE is not the same, neither their pilots because they evolved too.
From time to time and depending how do we fly, combat, die, trade, consume, mine, destroy and produce CCP will have to align the game mechanics somehow for avoiding the inherent imperfection a MMORPG like this brings since its birthday.
The amount of "nerfs" I¦ve seen and heard since the beginning only shows that this game is alive, and still evolving. Something far more important, to me, than the possibility of unbalancing the game again when the time of applying the "nerf" comes. THAT is something I¦d really like CCP would work thoroughly before applying any change like those we¦ve suffered in past "nerfbat" editions with unwelcome results.
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